ME1 UI Redesign Challenge: Part VI

Awesome im a huge Mass effect im Also a Brand new blogger looking to get my blog around

My Portfolio

Example of Revised Equipment Menu Revised Equipment Screen

Following the revisions I made to the Mass Effect combat HUD, I’ve begun to tackle the in-game menus. What I’m about to discuss is probably the most infamous aspect of the original Mass Effect user interface experience: the equipment screen. Reviewing the numerous issues with this screen will take some time, so this post will likely be a longer one. After looking at the overall design, I will break it down into specific problem areas which my redesign attempts to address.

Original Equipment Screen Original Equipment Screen

At first, the layout of the equipment screen seems fairly reasonable. You have an area to compare the stats of your currently equipped items with other gear in your inventory. You have tabs for the different types of equipment to keep them sorted, and you can see your other resources, like medi-gel and credits, at the bottom. However, the design wastes a lot…

View original post 1,969 more words

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s